

There's a lot to do on each planet, from critical path missions to the ancient alien vaults that provide the keys to colonisation. Large interior and exterior spaces can be explored without loading screens, which means no more interminable elevator rides. You'll explore moonlit alien jungles and uncover vast ancient starships on blistering desert worlds. It's out on the surface of each explorable alien world that the benefit of the Frostbite Engine is most keenly felt, rendering environments at a scale that previous Mass Effect games couldn't match. In other regards, however, Andromeda looks stunning. After a while I found myself noticing less and less, but it's very apparent early on and that can make an already-slow start harder to connect with. There are complex cutscenes here that wouldn't have been possible in a prior Mass Effect game, but there are also too many instances when somebody spends a dramatic moment gurning like a Taser victim. Andromeda is sometimes better but frequently worse, and the funny thing about animation is that you only really pay attention to it when something goes wrong. The original games' lip sync was far from perfect, but it averaged out at acceptable. The other unavoidable issue is animation. Weird keybindings betray the fact that this was designed to be played with a pad, and while keyboard and mouse controls served me well in the long run it's more confusing than it needs to be at first. Andromeda's revamped combat system, open world mechanics and RPG structure conspire to throw a lot of clutter at you very quickly. There is also quite a lot going on with the UI. The funny thing about animation is that you only really pay attention to it when something goes wrong
